Interview with Microsoft's Robbie Bach, part 1, on Zune
| Release Date: 16 June 2008 | From:http://venturebeat.com | By Dean Takahashi | keyword: digital music |
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Robbie Bach is the president of the multibillion-dollar Entertainment & Devices Group at Microsoft. The group is closing in on a big fiscal year end on June 30. The company has projected that the group will be profitable this year for the first time since its inception in 2005. One of the products that isn't profitable yet is the Zune media player. A challenger to Apple's iPod, the Zune is so far a quixotic attempt to unseat Apple in making cool music devices that capture the buzz among consumers.The Zune is just one of many products within Bach's domain, where the common theme is "connected entertainment." VentureBeat was part of a small group of reporters that recently got to quiz Bach about all of his businesses, from Zune to the Xbox 360. This edited transcript is the first of several parts and focuses just on the Zune business. |
Q: GameStop decided to drop the Zune player from its retail stores. That can't be good for sales. Q: Where can we see signs of momentum on Zune? |
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Q: Is Zune Social's purpose to drive sales of Zune players, or is there a free-standing business model for Zune Social? A: A little bit of both. Certainly, the Zune Social community creates an ecosystem of fans, and that helps drive Zune player sales. We make most of the money here on hardware sales, not on the music sales per se. Most of the dollars we make on music go to the guys who create the music, the labels and the artists. The music helps drive hardware volume. But the entire Zune effort is also part of a broader effort in connected entertainment. We want to create places where people can have social entertainment experiences. Over time, it is our objective to monetize that, the same way we have with the Xbox Live online gaming service. When we started Xbox Live, there were a lot of skeptics [questioning] that people would pay for a subscription for an online service. For that, people have been willing to pay subscriptions. |
| But we have also been able to monetize Xbox Live through advertising, through downloads, and promotional sponsorships. It turns out it has a nice balance in its business model. It is still subscription focused from a P&L perspective, but advertising and downloads are an increasing part of the pie. Q: Can you trace any increase in hardware sales from Zune Social? Q: Are you worried the MP3 stand-alone player market will give way to music on cell phones such as the iPhone? Q: Will this year be the peak year in MP3 player sales? |
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Q: You're trying to break into a market that has peaked? A: That's why I say it's not about just the device. The investment is in software and services to go with it. People say music is a bad business. The irony is the music business has never been better. If you're a music label, it's not a great time. But that’s just one part of the ecosystem. The touring business has never been better. Music promotions have never been better. Consumer engagement with music is at a peak. We look at it as a long-term investment in the music category. |
Q: The Xbox guys showed a demo of games running on the Zune. It seems like a very timid way to launch games on the Zune. It is like dipping your toe in the water, seeing if hobbyists will create games on the Zune. Compare that to the major effort Apple has under way to put games on the iPod. Q: Do you look at it like the PlayStation Portable? It is a beautiful player of video. Isn't that a portable entertainment device? Q: Can you talk about content on Zune? Apple has video available on the same date it is available elsewhere, like on TV. How difficult is it going to be to get similar video deals? Q: Is that a pricing issue, where they wanted to sell their content for higher prices? |
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Q: You are showing flexibility on pricing? A: Our perspective is to say we have to work in a coope rative way with the content providers. Do we come with an agenda? Sure. But we look at what is the right thing to do for the customer and the right thing to do for the content provider. Philosophically, not specifically here, is there a rational reason why everything should cost the same? I think consumers are smart enough to deal with multiple price points. Pricing is uniform today because that is what content providers wanted. But on Xbox Live, there are different prices for different game- or video-elated things. So we are not deeply religious about that. |
Q: Is that part of your competitive strategy? Q: A common problem across a lot of your businesses is that you are up against competitors that have a lot more buzz than you do. The iPod and the iPhone get a lot more coverage, or buzz, than Microsoft does. Sony and Nintendo too. What is the common strategy to overcome these obstacles? You’re not going to get a tattoo or color your hair? Q: Is it a bigger corporate issue? Q: You get the wrong kind of emotion. Q: Vista went through my mind. That's not your fault. |
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Zune Related Products Daniusoft DVD to Zune Converter |
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